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Simple World Builder

Feur

Wonky Race

Wonky Depth

Let Me Cook

Softwares

Simple World Builder

Description

Simple World Builder

This project has no intention to be fully usable, it's mostly to try things and learn stuff. There are 3 asset managers
- Editor (import raw asset with additionnal meta data for easier usage)
- Build (use compiled asset, divided by packages of used assets)
- Engine ("hard-coded" assets for the engine not used by the user such as file icons)
There are multiple scenes used as packages that can be load/unload and transitionned to (to avoir unloading used assets). The creations of different projects is also possible.

I used LLDB as my debugger since i used clang

Feur

Description

Feur

This is my first C project. I learned memory management by creating different memory allocators and multiple data structures from scratch. I also could learn Vulkan pipeline. It was also the occasion to make my own game math library (also in C) witch uses some compilation trick to make it user friendly. There is also a docking system made from scratch (it only work from code tho).

Project Details

Language : C
github.com/Maxodie/Feur

GLFW
Vulkan
Nuklear
VulkanMemoryAllocator
Mathilda (self made math lib)
Assimp
Glad (not supported yet)
SDL2 (not supported yet)

Games

Wonky Race

Description

Wonky Race

Wonky Race is a multiplayer game developped with the studio Dream Powered Gamed. It intend to be sold on PC and Switch2. Since I was in a team of 2 programmer I touched a lot of system such as the player controller / physics based movement system (since its a lot based on physics like in fall guys). Morehower the Camera and its blend system with the road's splines, the networking of players, gameplay objects, level loadings and lobby (it's playable up to 32 players). Or also the AI states in order to simulate players behaviour, from sliding or jumping, to chosing between roads or doors based on the environment. I made the differents UI elements such as the settings menu, the main menu, the in game HUD or the loading screen based on mockup made by the art team. Morehower I integrate models, annimations, fx / vfx assets given by the other teams, communicating and talking with poeple.

Project Details

Language : C++
Not Available for now

Unreal Engine
Tortoise SVN
Trello
Miro

Wonky Depth

Description

Wonky Depth

Wonky Depth is a multiplayer game developped with the studio Dream Powered Gamed playable up to 4 players. We are a 2 programmor team, we made a replicated rope with physics that can iteract with the world and dynamic gameplay elements. I also do movetech like flutter jump / gliding / crawling / running. The game is still in an early state

Project Details

Language : C++
Not Available for now

Unreal Engine
Tortoise SVN
Trello
Miro

Let Me Cook

Description

Let Me Cook

GAME OBJECTIVES
Let Me Cook is a non-violent fast-paced First Person Shooter where the Player has to navigate around Platformer Arenas or Levels to feed the Entity. To do so, the Player will have to hold food to gain various movement-related abilities and cook dishes according to set recipes.

GAME RULES
The game level is a semi-closed environment set in different floors of Hell. In each level, there is a timer and different recipes to follow. Each recipe you complete gives you a set number of points. If you don’t earn enough points in the time allowed, it’s game over. You can obtain stars based on the score you have by the end of the timer. To achieve max stars (3), you’ll need to score at least the double of the minimal score required to complete the level.

PLAYER ABILITIES
Dash - When the player holds red food, he gains the ability to Dash. The dash brings the player forward in the direction he\'s looking.

Wall run - When the player holds white food, he gains the ability to Wall run. The wall run activates some of the walls in the level that the player can run on.

Double Jump - When the player holds green food, he gains the ability to Double Jump. The double jump allows the player to jump mid-air. The faster the player goes, the higher the double jump.

Project Details

Language : C#
Itch.io/LetMeCook

Unity Engine
Github
Trello

Skills

C

C++

C#

Unity Engine

Unreal Engine 5

Github

NeoVim

Visual Studio

OCaml

PHP

About

My name is Maximilien, I am a game/software programmer, I mostly like memory management, data structures, and architecturing projects. My current IDE is NeoVim (config on my github). I also like flipping balisong or listening to music (pop, rock, metal, j-pop or rap). My favourite games are Total War: MEDIEVAL II, Mount and Blade II. But I have started to play FFIVX, and more recently I really enjoyed playing Dead As Disco. I currently work at Dream Powered Games. A game company working with Unreal Engine 5. I'm also self-taught in Japanese and recently I have been digging into IEMs.

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